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authorJacques Lucke <jacques@blender.org>2020-06-09 11:27:24 +0300
committerJacques Lucke <jacques@blender.org>2020-06-09 11:27:24 +0300
commit9bb7d6ed68ef1aa0e6acc3e70901cb6b79c682d2 (patch)
tree843993222b8ee5c02451207404ceb113323ede6f /source/blender/blenlib/BLI_map_slots.hh
parentd8678e02ecec9375bec1dcf1388c6fc8b4ce3ad2 (diff)
BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
Diffstat (limited to 'source/blender/blenlib/BLI_map_slots.hh')
-rw-r--r--source/blender/blenlib/BLI_map_slots.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_map_slots.hh b/source/blender/blenlib/BLI_map_slots.hh
index dd6d706e2af..9ea2c4cad89 100644
--- a/source/blender/blenlib/BLI_map_slots.hh
+++ b/source/blender/blenlib/BLI_map_slots.hh
@@ -20,7 +20,7 @@
/** \file
* \ingroup bli
*
- * This file contains slot types that are supposed to be used with BLI::Map.
+ * This file contains slot types that are supposed to be used with blender::Map.
*
* Every slot type has to be able to hold a value of type Key, a value of type Value and state
* information. A map slot has three possible states: empty, occupied and removed.
@@ -37,7 +37,7 @@
#include "BLI_memory_utils.hh"
-namespace BLI {
+namespace blender {
/**
* The simplest possible map slot. It stores the slot state and the optional key and value
@@ -356,6 +356,6 @@ template<typename Key, typename Value> struct DefaultMapSlot<Key *, Value> {
using type = IntrusiveMapSlot<Key *, Value, PointerKeyInfo<Key *>>;
};
-} // namespace BLI
+} // namespace blender
#endif /* __BLI_MAP_SLOTS_HH__ */