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authorCampbell Barton <ideasman42@gmail.com>2015-06-24 00:14:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-06-24 00:21:11 +0300
commitf1bad1d16b1c2ac2c38bf0adb774d1362b646fbf (patch)
tree2424ebc85ddccc7db82bdca1beb109252bea7fcf /source/blender/blenlib/BLI_math.h
parent40a345a9c75259216c158ec509e756c4d3f19fd5 (diff)
Improve dist_***_to_corner_v3v3v3 precision
Remove offset before calculating distance. Define 'plane3' to BLI_math, since we often don't need the 4th component.
Diffstat (limited to 'source/blender/blenlib/BLI_math.h')
-rw-r--r--source/blender/blenlib/BLI_math.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math.h b/source/blender/blenlib/BLI_math.h
index 62ed8045109..ce0183eee68 100644
--- a/source/blender/blenlib/BLI_math.h
+++ b/source/blender/blenlib/BLI_math.h
@@ -43,6 +43,8 @@
* - ``m4`` = mat4 = matrix 4x4
* - ``eul`` = euler rotation
* - ``eulO`` = euler with order
+ * - ``plane`` = plane 4, (vec3, distance)
+ * - ``plane3`` = plane 3 (same as a ``plane`` with a zero 4th component)
*
* \subsection mathabbrev_all Function Type Abbreviations
*