diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-08-23 16:30:31 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-08-23 18:08:45 +0300 |
commit | daa7c59e38c8fe464004b3becd6956b880c38c92 (patch) | |
tree | c579e1eb7908bc24429fad527b9ae58fda4c67d7 /source/blender/blenlib/BLI_math_base.h | |
parent | 344aca3b1bf2718904455ea6cef1ffd8bedf51a6 (diff) |
Compositor: Full frame Bokeh Blur and Blur nodes
Adds full frame implementation to these nodes operations.
When enabling "extend bounds" node option, tiled implementation
result is slightly different because it's using `TranslateOperation`
with bilinear sampling for centering.
Full frame always uses nearest to don't lose image quality.
It has the disadvantage of causing image jiggling on backdrop
when switching size values as it's not pixel perfect.
This is fixed by rounding to even.
No functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12167
Diffstat (limited to 'source/blender/blenlib/BLI_math_base.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_base.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h index e877503e835..dbdd28766a5 100644 --- a/source/blender/blenlib/BLI_math_base.h +++ b/source/blender/blenlib/BLI_math_base.h @@ -196,6 +196,8 @@ MINLINE unsigned int log2_ceil_u(unsigned int x); MINLINE int divide_round_i(int a, int b); MINLINE int mod_i(int i, int n); +MINLINE float round_to_even(float f); + MINLINE signed char round_fl_to_char(float a); MINLINE unsigned char round_fl_to_uchar(float a); MINLINE short round_fl_to_short(float a); |