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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-22 14:10:24 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-22 14:10:24 +0300
commit8ec59c7c687b9e50c48a9d455b31ff4c01df69d2 (patch)
tree32bf65aad65475c5dd9aeefa9067eba21e7324fb /source/blender/blenlib/BLI_math_base.h
parent2d2339a70992b819a23e8c71f68027022b395f46 (diff)
Math Lib:
* inline some more functions, from math_base and math_vector * also made some changes to the way inline is done so it can work for more than one file * reflect_v3_v3v3 requires input vectors to be normalized now. * added rgb_to_grayscale * added zero_v4, copy_v4_v4, swap_v4_v4, is_one_v3 * added box_clip_bounds_m4 to clip a bounding box against a projection matrix
Diffstat (limited to 'source/blender/blenlib/BLI_math_base.h')
-rw-r--r--source/blender/blenlib/BLI_math_base.h30
1 files changed, 19 insertions, 11 deletions
diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h
index af301386920..d9161aa2024 100644
--- a/source/blender/blenlib/BLI_math_base.h
+++ b/source/blender/blenlib/BLI_math_base.h
@@ -37,6 +37,7 @@ extern "C" {
#endif
#include <math.h>
+#include "BLI_math_inline.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
@@ -130,23 +131,30 @@ extern "C" {
#define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)
#endif
+#ifdef BLI_MATH_INLINE
+#include "intern/math_base_inline.c"
+#endif
+
/******************************* Float ******************************/
-float sqrt3f(float f);
-double sqrt3d(double d);
+MINLINE float sqrt3f(float f);
+MINLINE double sqrt3d(double d);
+
+MINLINE float saacosf(float f);
+MINLINE float saasinf(float f);
+MINLINE float sasqrtf(float f);
+MINLINE float saacos(float fac);
+MINLINE float saasin(float fac);
+MINLINE float sasqrt(float fac);
-float saacosf(float f);
-float saasinf(float f);
-float sasqrtf(float f);
-float saacos(float fac);
-float saasin(float fac);
-float sasqrt(float fac);
+MINLINE float interpf(float a, float b, float t);
-float interpf(float a, float b, float t);
+MINLINE float minf(float a, float b);
+MINLINE float maxf(float a, float b);
-float power_of_2(float f);
+MINLINE float power_of_2(float f);
-float shell_angle_to_dist(float angle);
+MINLINE float shell_angle_to_dist(float angle);
double double_round(double x, int ndigits);