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authorHoward Trickey <howard.trickey@gmail.com>2020-08-28 17:56:44 +0300
committerHoward Trickey <howard.trickey@gmail.com>2020-08-28 18:01:06 +0300
commit9e09b5c418c0a436e3c84ccf38c065527988b0a0 (patch)
treec0e81b8834aaf27c22a2734e364452fa2af5c6c1 /source/blender/blenlib/BLI_math_boolean.hh
parent4a17508c6d2a24dfb7c018ae49c80f12b4d3e610 (diff)
Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign. It adds a choice of solver to the Boolean modifier and the Intersect (Boolean) and Intersect (Knife) tools. The 'Fast' choice is the current Bmesh boolean. The new 'Exact' choice is a more advanced algorithm that supports overlapping geometry and uses more robust calculations, but is slower than the Fast choice. The default with this commit is set to 'Exact'. We can decide before the 2.91 release whether or not this is the right choice, but this choice now will get us more testing and feedback on the new code.
Diffstat (limited to 'source/blender/blenlib/BLI_math_boolean.hh')
-rw-r--r--source/blender/blenlib/BLI_math_boolean.hh61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_boolean.hh b/source/blender/blenlib/BLI_math_boolean.hh
new file mode 100644
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+++ b/source/blender/blenlib/BLI_math_boolean.hh
@@ -0,0 +1,61 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ * \brief Math vector functions needed specifically for mesh intersect and boolean.
+ */
+
+#include "BLI_double2.hh"
+#include "BLI_double3.hh"
+
+#ifdef WITH_GMP
+#include "BLI_math_mpq.hh"
+#include "BLI_mpq2.hh"
+#include "BLI_mpq3.hh"
+#endif
+
+namespace blender {
+
+/* #orient2d gives the exact result, using multi-precision arithmetic when result
+* is close to zero. orient3d_fast just uses double arithmetic, so may be
+* wrong if the answer is very close to zero.
+* Similarly, for #incircle and #incircle_fast. */
+int orient2d(const double2 &a, const double2 &b, const double2 &c);
+int orient2d_fast(const double2 &a, const double2 &b, const double2 &c);
+
+int incircle(const double2 &a, const double2 &b, const double2 &c, const double2 &d);
+int incircle_fast(const double2 &a, const double2 &b, const double2 &c, const double2 &d);
+
+
+/* #orient3d gives the exact result, using multi-precision arithmetic when result
+ * is close to zero. orient3d_fast just uses double arithmetic, so may be
+ * wrong if the answer is very close to zero.
+ * Similarly, for #insphere and #insphere_fast. */
+int orient3d(const double3 &a, const double3 &b, const double3 &c, const double3 &d);
+int orient3d_fast(const double3 &a, const double3 &b, const double3 &c, const double3 &d);
+
+int insphere(const double3 &a, const double3 &b, const double3 &c, const double3 &d, const double3 &e);
+int insphere_fast(const double3 &a, const double3 &b, const double3 &c, const double3 &d, const double3 &e);
+
+#ifdef WITH_GMP
+int orient2d(const mpq2 &a, const mpq2 &b, const mpq2 &c);
+int incircle(const mpq2 &a, const mpq2 &b, const mpq2 &c, const mpq2 &d);
+int orient3d(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &d);
+#endif
+} // namespace blender