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authorCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
commit3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch)
treefc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/blenlib/BLI_math_color.h
parent17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff)
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/blenlib/BLI_math_color.h')
-rw-r--r--source/blender/blenlib/BLI_math_color.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 2095c40b5aa..0d88ef46104 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -89,14 +89,14 @@ int constrain_rgb(float *r, float *g, float *b);
void minmax_rgb(short c[3]);
void rgb_float_set_hue_float_offset(float * rgb, float hue_offset);
-void rgb_byte_set_hue_float_offset(char * rgb, float hue_offset);
+void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset);
/***************** lift/gamma/gain / ASC-CDL conversion *****************/
void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power);
-void rgb_byte_to_float(char *in, float *out);
-void rgb_float_to_byte(float *in, char *out);
+void rgb_byte_to_float(const unsigned char *in, float *out);
+void rgb_float_to_byte(const float *in, unsigned char *out);
#ifdef __cplusplus
}