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authorCampbell Barton <ideasman42@gmail.com>2010-08-26 13:12:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-26 13:12:10 +0400
commit77b7ba0bfb6c5fd479a93118b681d6649796ea02 (patch)
tree62c657b59b1c8e0a3fc9522a533832256e197ed7 /source/blender/blenlib/BLI_math_color.h
parentf647ba1ce59e33dc6b7e1604ee6a34d6802b3742 (diff)
fix for dark images from the sequencer when color management is disabled.
the render engine assumes the RenderResult's rectf is not in linear color space when color management is disabled so the sequencer and opengl render need to follow this else it results in dark images.
Diffstat (limited to 'source/blender/blenlib/BLI_math_color.h')
-rw-r--r--source/blender/blenlib/BLI_math_color.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 72724c1c0f7..a297878ec20 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -75,6 +75,12 @@ float srgb_to_linearrgb(float c);
float linearrgb_to_srgb(float c);
void srgb_to_linearrgb_v3_v3(float *col_to, float *col_from);
void linearrgb_to_srgb_v3_v3(float *col_to, float *col_from);
+
+/* rgba buffer convenience functions */
+void srgb_to_linearrgb_rgba_buf(float *col, int tot);
+void linearrgb_to_srgb_rgba_buf(float *col, int tot);
+void srgb_to_linearrgb_rgba_rgba_buf(float *col_to, float *col_from, int tot);
+void linearrgb_to_srgb_rgba_rgba_buf(float *col_to, float *col_from, int tot);
/************************** Other *************************/