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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-29 17:41:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-29 18:18:11 +0300
commitd140e70c496122915eb5c05aba83153e2e0d7998 (patch)
tree1e589247d69da64aa7b0e7802319237ec050b5d6 /source/blender/blenlib/BLI_math_color.h
parent147bd16ed1bb3415b30408b0eab110d0854eadd2 (diff)
parent295d0c52a26730edc6d4ed1276e4051cce006be5 (diff)
Merge branch 'master' into temp-ghash-experimentstemp-ghash-experiments
Note that 'store hash' feature was removed for now - to complex to maintain (conflicts) and relatively easy to re-add if we ever really want this one day. Conflicts: source/blender/blenlib/BLI_ghash.h source/blender/blenlib/intern/BLI_ghash.c source/blender/blenlib/intern/hash_mm2a.c source/blender/bmesh/tools/bmesh_region_match.c tests/gtests/blenlib/BLI_ghash_performance_test.cc tests/gtests/blenlib/BLI_ghash_test.cc tests/gtests/blenlib/CMakeLists.txt
Diffstat (limited to 'source/blender/blenlib/BLI_math_color.h')
-rw-r--r--source/blender/blenlib/BLI_math_color.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 55e57b14d09..d70dfcd9e58 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -80,13 +80,6 @@ void rgb_to_xyz(float r, float g, float b, float *x, float *y, float *z);
unsigned int rgb_to_cpack(float r, float g, float b);
unsigned int hsv_to_cpack(float h, float s, float v);
-MINLINE float rgb_to_bw(const float rgb[3]);
-MINLINE float rgb_to_grayscale(const float rgb[3]);
-MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
-MINLINE float rgb_to_luma(const float rgb[3]);
-MINLINE unsigned char rgb_to_luma_byte(const unsigned char rgb[3]);
-MINLINE float rgb_to_luma_y(const float rgb[3]);
-
/**************** Profile Transformations *****************/
float srgb_to_linearrgb(float c);
@@ -136,6 +129,9 @@ void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]);
void xyz_to_lab(float x, float y, float z, float *l, float *a, float *b);
+MINLINE float rgb_to_grayscale(const float rgb[3]);
+MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
+
MINLINE int compare_rgb_uchar(const unsigned char a[3], const unsigned char b[3], const int limit);
MINLINE float dither_random_value(float s, float t);