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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-30 20:07:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-30 20:07:52 +0400
commit576e579925d205a44dd347fca3646f5c749a60a6 (patch)
tree3184282505f00cb7514384d2f1b6bdfc433ede6e /source/blender/blenlib/BLI_math_color_blend.h
parent7a0bdbc55016d287278b6818f26dc096eeb9c098 (diff)
More painting fixes:
* 2D image painting with textures that contained alpha did not work correctly, had been broken for a while. * 2D image panels texture (mask) panels showed wrong buttons for texture overlay. * Texture map mode 3D now also uses masking, like Tiled and Stencil the texture does not move along with the brush so it works fine. * 2D image paint View mapping did not work correct, especially noticeable with Rake rotation. * Masking is now disabled for the smear tool, this can't really work because the original image is constantly changing and gave artifacts.
Diffstat (limited to 'source/blender/blenlib/BLI_math_color_blend.h')
-rw-r--r--source/blender/blenlib/BLI_math_color_blend.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_color_blend.h b/source/blender/blenlib/BLI_math_color_blend.h
index 8f3fc97d09d..d7e9bf50eae 100644
--- a/source/blender/blenlib/BLI_math_color_blend.h
+++ b/source/blender/blenlib/BLI_math_color_blend.h
@@ -49,6 +49,7 @@ MINLINE void blend_color_lighten_byte(unsigned char dst[4], const unsigned char
MINLINE void blend_color_darken_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]);
MINLINE void blend_color_erase_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]);
MINLINE void blend_color_add_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]);
+MINLINE void blend_color_interpolate_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4], float t);
MINLINE void blend_color_mix_float(float dst[4], const float src1[4], const float src2[4]);
MINLINE void blend_color_add_float(float dst[4], const float src1[4], const float src2[4]);
@@ -58,6 +59,7 @@ MINLINE void blend_color_lighten_float(float dst[4], const float src1[4], const
MINLINE void blend_color_darken_float(float dst[4], const float src1[4], const float src2[4]);
MINLINE void blend_color_erase_alpha_float(float dst[4], const float src1[4], const float src2[4]);
MINLINE void blend_color_add_alpha_float(float dst[4], const float src1[4], const float src2[4]);
+MINLINE void blend_color_interpolate_float(float dst[4], const float src1[4], const float src2[4], float t);
#if BLI_MATH_DO_INLINE
#include "intern/math_color_blend_inline.c"