diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-07-21 14:02:05 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-07-21 14:02:05 +0400 |
commit | f745564e4ee791e4faf804b09ce975b882f4f8d9 (patch) | |
tree | 90ebbe363ccd925cedc652c9bb018ce552b5a2ab /source/blender/blenlib/BLI_math_color_blend.h | |
parent | 8489b94e07f9e73bd3c9c3e4f6a91f1f0a259827 (diff) |
GSOC 2013 paint
Yep, at last it's here!
There are a few minor issues remaining but development can go on in
master after discussion at blender institute.
For full list of features see:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting
Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
Diffstat (limited to 'source/blender/blenlib/BLI_math_color_blend.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_color_blend.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_color_blend.h b/source/blender/blenlib/BLI_math_color_blend.h index d7e9bf50eae..2535a31ccc4 100644 --- a/source/blender/blenlib/BLI_math_color_blend.h +++ b/source/blender/blenlib/BLI_math_color_blend.h @@ -49,6 +49,24 @@ MINLINE void blend_color_lighten_byte(unsigned char dst[4], const unsigned char MINLINE void blend_color_darken_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_erase_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_add_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); + +MINLINE void blend_color_overlay_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_hardlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_burn_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_linearburn_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_dodge_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_screen_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_softlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_pinlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_linearlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_vividlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_difference_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_exclusion_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_color_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_hue_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_saturation_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); +MINLINE void blend_color_luminosity_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); + MINLINE void blend_color_interpolate_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4], float t); MINLINE void blend_color_mix_float(float dst[4], const float src1[4], const float src2[4]); @@ -59,6 +77,24 @@ MINLINE void blend_color_lighten_float(float dst[4], const float src1[4], const MINLINE void blend_color_darken_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_erase_alpha_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_add_alpha_float(float dst[4], const float src1[4], const float src2[4]); + +MINLINE void blend_color_overlay_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_hardlight_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_burn_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_linearburn_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_dodge_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_screen_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_softlight_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_pinlight_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_linearlight_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_vividlight_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_difference_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_exclusion_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_color_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_hue_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_saturation_float(float dst[4], const float src1[4], const float src2[2]); +MINLINE void blend_color_luminosity_float(float dst[4], const float src1[4], const float src2[2]); + MINLINE void blend_color_interpolate_float(float dst[4], const float src1[4], const float src2[4], float t); #if BLI_MATH_DO_INLINE |