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authorCampbell Barton <ideasman42@gmail.com>2012-11-15 17:24:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-15 17:24:14 +0400
commit987f6a7d4f8637441cadf1bfe162070b965dbf96 (patch)
tree292bbbc7470f46d9952111f7498eb0e0074b7937 /source/blender/blenlib/BLI_math_geom.h
parent9eccf40daa7edccc6ca9613611c12270cddbd773 (diff)
code cleanup: move local math functions into math_geom.c, math_vector.c, no functional changes.
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 80169e952bf..509927e589c 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -187,6 +187,10 @@ int barycentric_inside_triangle_v2(const float w[3]);
void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+/* use to find the point of a UV on a face */
+void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
+void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]);
+
/***************************** View & Projection *****************************/
void lookat_m4(float mat[4][4], float vx, float vy,