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authorCampbell Barton <ideasman42@gmail.com>2012-07-14 22:42:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-14 22:42:59 +0400
commita52153a618688bcabb9812959e7b1de7c4b92f71 (patch)
tree0fe9ae36544550f7072aa570f2e9bcba77a2e213 /source/blender/blenlib/BLI_math_geom.h
parent6946294ab95c3a32ca3d6c39daff6b5d24f4c724 (diff)
mask rasterization: use a simpler method to check if a bucket intersects with a triangle.
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 6810067b35b..70450156d98 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -60,7 +60,8 @@ int is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], c
/********************************* Distance **********************************/
float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
-float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
+float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
+float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v2(float closest[2], const float p[2], const float l1[2], const float l2[2]);
float dist_to_plane_normalized_v3(const float p[3], const float plane_co[3], const float plane_no_unit[3]);