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authorLuca Rood <dev@lucarood.com>2018-09-26 18:18:16 +0300
committerLuca Rood <dev@lucarood.com>2018-09-26 18:49:40 +0300
commit0666ece2e2f96571200d693d9d7bee1ca72d026f (patch)
treed19df74e5f36d4a745dd5ea917ccf840a6e61923 /source/blender/blenlib/BLI_math_geom.h
parenta27d97d1b737037e7c09d3052ba5c644588024ec (diff)
Cloth: Collision improvements
This commit includes several performance, stability, and reliability improvements to cloth collisions. Most notably: * The implementation of a new self-collisions system. * Multithreading of collision detection. * Implementation of single sided collisions and normal overrides. * Replacement of the `plNearestPoints` function from Bullet with a dedicated solution. Further, this also includes several bug fixes, and algorithmic improvements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3712
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 640f3143009..ccdb94c3317 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -373,6 +373,8 @@ bool clip_segment_v3_plane_n(
const float p1[3], const float p2[3], const float plane_array[][4], const int plane_tot,
float r_p1[3], float r_p2[3]);
+bool point_in_slice_seg(float p[3], float l1[3], float l2[3]);
+
/****************************** Interpolation ********************************/
void interp_weights_tri_v3(float w[3], const float a[3], const float b[3], const float c[3], const float p[3]);
void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);