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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-08-14 19:37:46 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-08-14 19:58:19 +0300 |
commit | 45a45f7d66211e82a3a3288782ad9523e8fdc516 (patch) | |
tree | 98c0b1564c8c9556331d477e16d4c3f0b4c275fa /source/blender/blenlib/BLI_math_geom.h | |
parent | 16c28b5a6784dfdc22535cef14961a9a95136a44 (diff) |
OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.
This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5407
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
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