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authorClément Foucault <foucault.clem@gmail.com>2019-07-14 17:49:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-14 20:05:26 +0300
commit9c010c44f4201ab114b3facc69d0343525a1779f (patch)
tree744271becd24cead6c900e4f023d8c0bfa6138b6 /source/blender/blenlib/BLI_math_geom.h
parent45a45f7d66211e82a3a3288782ad9523e8fdc516 (diff)
Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes. While this is a bit of a waste of VRAM (for the few case where per vert attribs are enough) it reduces the complexity and amount of overall VBO to update in general situations. This patch also makes the VertexBuffers filling multithreaded. This make the update of dense meshes a bit faster. The main bottleneck is the IndexBuffers update which cannot be multithreaded efficiently (have to increment a counter and/or do a final sorting pass). We introduce the concept of "extract" functions/step. All extract functions are executed in one thread each and if possible, using multiple thread for looping over all elements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D5424
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index b1437dbe140..39b1b96d009 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -92,6 +92,7 @@ float volume_tetrahedron_signed_v3(const float v1[3],
const float v3[3],
const float v4[3]);
+bool is_edge_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
bool is_poly_convex_v2(const float verts[][2], unsigned int nr);