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authorCampbell Barton <ideasman42@gmail.com>2011-05-19 07:49:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-19 07:49:57 +0400
commit391dbde03da940ec8722f144ec2234b9743ffefc (patch)
treee576a13e5743f21b54c844d07c165e93023ebc72 /source/blender/blenlib/BLI_math_geom.h
parentc04f9b779c4384f3cc6961b2ed54456bdab14f43 (diff)
added math function isect_line_plane_v3(), use for window_to_3d rather then having it inline.
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4a7d749842d..634634f02e5 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -96,6 +96,18 @@ int isect_line_line_strict_v3(const float v1[3], const float v2[3],
int isect_ray_plane_v3(float p1[3], float d[3], float v0[3],
float v1[3], float v2[3], float *lambda, int clip);
+/**
+ * Intersect line/plane, optionally treat line as directional (like a ray) with the no_flip argument.
+ * @param out The intersection point.
+ * @param l1 The first point of the line.
+ * @param l2 The second point of the line.
+ * @param plane_co A point on the plane to intersect with.
+ * @param plane_no The direction of the plane (does not need to be normalized).
+ * @param no_flip When true, the intersection point will always be from l1 to l2, even if this is not on the plane.
+ */
+int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
+ const float plane_co[3], const float plane_no[3], const short no_flip);
+
/* line/ray triangle */
int isect_line_tri_v3(const float p1[3], const float p2[3],
const float v0[3], const float v1[3], const float v2[3], float *lambda, float uv[2]);