diff options
author | Luca Rood <dev@lucarood.com> | 2016-12-22 07:13:03 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-01-14 05:34:51 +0300 |
commit | 0a446d7276e74e3c8472453948204ca6463d158e (patch) | |
tree | 0af159c82ad0c560fd9445d17aca1438e89802e8 /source/blender/blenlib/BLI_math_geom.h | |
parent | 646aa40cf707b866515ff3c5118d49ad964f1109 (diff) |
Add 3d to 2d plane mapping functions to math lib
This adds two functions to project 3d coordinates onto a 3d plane,
to get 2d coordinates, essentially eliminating the plane's normal axis
from the coordinates.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D2460
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index d33c2cb3279..e3635be671f 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -389,6 +389,8 @@ void box_minmax_bounds_m4(float min[3], float max[3], void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z); void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z); +void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]); +void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle); /********************************** Normals **********************************/ |