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authorCampbell Barton <ideasman42@gmail.com>2011-06-26 11:21:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-26 11:21:19 +0400
commit540c2eee566318a40fef26cd60f182020d2cb7ff (patch)
tree29b87644ee8f0b69e2193956376acebaa942b104 /source/blender/blenlib/BLI_math_geom.h
parent83000d8504269b61eb8645fc92979603521a1ae6 (diff)
math func to find the intersection(s) between a segment and a sphere for C/python.
from python: i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index b34b9c4b70f..26cf315fc36 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -79,6 +79,7 @@ void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3],
int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
+int isect_seg_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
/* Returns the number of point of interests
* 0 - lines are colinear