diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-05-13 11:04:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-05-13 11:04:46 +0300 |
commit | a050d6063c78004de8b4b5945cb03bb43d84c8de (patch) | |
tree | 052e79fdb4f54fcb4876543f4a67b12365959056 /source/blender/blenlib/BLI_math_geom.h | |
parent | 3e782756e386d036edce24d11ee092695b283cda (diff) |
Project Paint: resolve ugly bleed artifacts
Use the bilinear reverse to find the pixel to bleed from.
Was using pixel space which didn't work well.
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 4f7a3310ee6..4a75e83316e 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -259,6 +259,7 @@ void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], con void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); +float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); /* use to find the point of a UV on a face */ void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]); |