diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2021-05-26 13:43:03 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2021-05-26 13:43:03 +0300 |
commit | 8a6604f253e22bbade3dcf60b9a1c437ace44151 (patch) | |
tree | fee875d0a0b09fbe0df52aa83094159144048205 /source/blender/blenlib/BLI_math_geom.h | |
parent | edf1b833674a6e54df7a16c14f0c6193fbbb482e (diff) | |
parent | afec66c024dc2b75447537d45406c06342ec201e (diff) |
Merge branch 'master' into temp-gpencil-maskingtemp-gpencil-masking
Conflicts:
source/blender/blenloader/intern/versioning_300.c
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index d767c2924d1..c744c5d13d3 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -119,10 +119,10 @@ float dist_signed_to_plane_v3(const float p[3], const float plane[4]); float dist_to_plane_v3(const float p[3], const float plane[4]); /* plane3 versions */ -float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]); -float dist_squared_to_plane3_v3(const float p[3], const float plane[4]); -float dist_signed_to_plane3_v3(const float p[3], const float plane[4]); -float dist_to_plane3_v3(const float p[3], const float plane[4]); +float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[3]); +float dist_squared_to_plane3_v3(const float p[3], const float plane[3]); +float dist_signed_to_plane3_v3(const float p[3], const float plane[3]); +float dist_to_plane3_v3(const float p[3], const float plane[3]); float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); @@ -778,7 +778,7 @@ MINLINE float dot_shsh(const float a[9], const float b[9]); MINLINE float eval_shv3(float r[9], const float v[3]); MINLINE float diffuse_shv3(float r[9], const float v[3]); MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f); -MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f); +MINLINE void madd_sh_shfl(float r[9], const float sh[9], const float f); /********************************* Form Factor *******************************/ |