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authorCampbell Barton <ideasman42@gmail.com>2015-03-04 12:08:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-04 12:11:49 +0300
commit6efcd9e8fec28aecc23ae7560d07ad19f5aeb57b (patch)
treee4b80a70b792495033a9ee1cc124b9057503f0c9 /source/blender/blenlib/BLI_math_geom.h
parentb1e48ab4e483efd5382e5206a2c0177fdf8a7c64 (diff)
Math Lib: redundant axis flip decomposing a plane
Also add a faster, non-normalized version of the function. (Neither are used currently used).
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 9023cdd17bf..4f7a3310ee6 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -74,7 +74,9 @@ float cross_poly_v2(const float verts[][2], unsigned int nr);
/********************************* Planes **********************************/
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
-void plane_to_point_normal_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
+void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
+void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
+
MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);
/********************************* Volume **********************************/