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authorCampbell Barton <ideasman42@gmail.com>2013-12-28 10:17:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-28 10:23:59 +0400
commit6f5ced4a3028875e1d90b6d2f93af557e4fa16fe (patch)
tree6438830cfbdf59bb5829337744a7a2a10e1d4e2f /source/blender/blenlib/BLI_math_geom.h
parent114284b1fbec7c01092ade3ade2bae5464c7f7ac (diff)
Math Lib: add dist_squared_to_line_v2, avoids sqrt in scanfill and 3d-text
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4f41ac86a0e..e99f89036b3 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -80,7 +80,8 @@ int is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], c
/********************************* Distance **********************************/
-float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
+float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
+float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v2(float closest[2], const float p[2], const float l1[2], const float l2[2]);
@@ -89,7 +90,8 @@ float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
float dist_to_plane_v3(const float p[3], const float plane[4]);
float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
-float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
+float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
+float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);