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authorCampbell Barton <ideasman42@gmail.com>2015-12-15 09:49:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-12-15 09:49:31 +0300
commit87791c611d9e87b5b7790a5cf007203d14ceb840 (patch)
tree5dfaaa7ed035b9a8cec0843a633cdf860a26ece3 /source/blender/blenlib/BLI_math_geom.h
parent008c1dbb944ead58967343f2ed8fe4f145a7bdc0 (diff)
Cleanup: consistent naming for closest_to_line api
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index b0421c39707..256d2a563da 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -95,7 +95,6 @@ float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l
float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
-void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]);
float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
@@ -116,8 +115,9 @@ float dist_signed_squared_to_corner_v3v3v3(
const float p[3],
const float v1[3], const float v2[3], const float v3[3],
const float axis_ref[3]);
-float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
-float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
+float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
+float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
+void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]);
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);