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author | Campbell Barton <ideasman42@gmail.com> | 2015-08-20 05:14:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-08-20 05:22:54 +0300 |
commit | 5b6deea647572539fd23902559fed091f6603ffb (patch) | |
tree | dd00653670170afa9b3185553038caec5df1f64a /source/blender/blenlib/BLI_math_geom.h | |
parent | 023b1a3843b22c42b1fc9c1725b081a31dc08a7a (diff) |
Transform: Use BVH for volume-snap (optimization)
Was performing ray-tri intersection checks on all faces.
Note, this isn't using isect_ray_tri_threshold_v3
which was used to prevent ray-casts slipping through between faces.
Instead we'll move to using watertight intersections by default.
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
0 files changed, 0 insertions, 0 deletions