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authorCampbell Barton <ideasman42@gmail.com>2015-05-13 11:04:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-13 11:04:46 +0300
commita050d6063c78004de8b4b5945cb03bb43d84c8de (patch)
tree052e79fdb4f54fcb4876543f4a67b12365959056 /source/blender/blenlib/BLI_math_geom.h
parent3e782756e386d036edce24d11ee092695b283cda (diff)
Project Paint: resolve ugly bleed artifacts
Use the bilinear reverse to find the pixel to bleed from. Was using pixel space which didn't work well.
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4f7a3310ee6..4a75e83316e 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -259,6 +259,7 @@ void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], con
void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
/* use to find the point of a UV on a face */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);