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authorCampbell Barton <ideasman42@gmail.com>2013-01-29 19:05:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-29 19:05:23 +0400
commit2b875a947ff831dd8f7d4b5bc2d5df10f614864d (patch)
tree768be65da6d7433515bb17a4e2897c1ed30b32ef /source/blender/blenlib/BLI_math_matrix.h
parentd18fca88b9b292631b02fe98055372d4746866c3 (diff)
skip calculating the normal for each face when triangulating, all callers make sure its valid. also remove some commented code (more then one generation of bmesh old).
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 415c503146c..c66536bc0e5 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -95,6 +95,7 @@ void mul_project_m4_v3(float M[4][4], float vec[3]);
void mul_m3_v3(float M[3][3], float r[3]);
void mul_v3_m3v3(float r[3], float M[3][3], float a[3]);
+void mul_v2_m3v3(float r[2], float M[3][3], float a[3]);
void mul_transposed_m3_v3(float M[3][3], float r[3]);
void mul_m3_v3_double(float M[3][3], double r[3]);