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authorPhilipp Oeser <info@graphics-engineer.com>2019-05-05 17:04:10 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-05-07 11:47:19 +0300
commit036e95bb21fa32ea6f30a32e7892af42c44cfa5a (patch)
treeb71d8e00d94f510a80f9ada1fa16685e87d6086e /source/blender/blenlib/BLI_math_matrix.h
parent3f788eacee5ad075680ac165a2b6a5dde1b49efe (diff)
Fix T57767: Pivot point broken after scaling to 0 in a dimension
matrix inversion was changed in rB01c75c3765eb from own code to EIGEN for performance reasons. EIGEN would return a zero matrix on failure (resulting in the pivot always being at the object origin). This brings back the "old" matrix inversion code (which has the benifit of providing a partial solution which makes the local transform center appear correct) Reviewers: campbellbarton Maniphest Tasks: T57767 Differential Revision: https://developer.blender.org/D4804
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index cc3159556bf..52d976daa2d 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -209,6 +209,7 @@ bool invert_m3(float R[3][3]);
bool invert_m3_m3(float R[3][3], const float A[3][3]);
bool invert_m4(float R[4][4]);
bool invert_m4_m4(float R[4][4], const float A[4][4]);
+bool invert_m4_m4_fallback(float R[4][4], const float A[4][4]);
/* double arithmetic (mixed float/double) */
void mul_m4_v4d(const float M[4][4], double r[4]);