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authorLukas Tönne <lukas.toenne@gmail.com>2014-10-30 17:26:41 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2014-10-30 17:31:18 +0300
commitaf9da0be438812ee95698ae3e9adbbb49ba6b825 (patch)
treeb9262c0866dbfda318fc64b5f9f306a73abc41a6 /source/blender/blenlib/BLI_math_matrix.h
parentf07cd77b48c1d70a59bad895e1165e6b7cf7bb2d (diff)
Complementary fix for rB8054372: Follow the common naming scheme by
using negate_mat3_m4 instead of negate_m4. This avoids changing the behavior and only flips the 3x3 part of the matrix.
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index ee8b53037b0..45972d03175 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -126,6 +126,7 @@ void mul_m4_fl(float R[4][4], float f);
void mul_mat3_m4_fl(float R[4][4], float f);
void negate_m3(float R[3][3]);
+void negate_mat3_m4(float R[4][4]);
void negate_m4(float R[4][4]);
bool invert_m3_ex(float m[3][3], const float epsilon);