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authorCampbell Barton <ideasman42@gmail.com>2016-11-25 08:20:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-11-25 08:39:34 +0300
commite1e49fd1a8a5bca7f95ba230a7daf12fb059779b (patch)
tree9913ba1244a0904189361058713489666d64d2dc /source/blender/blenlib/BLI_math_matrix.h
parentd30a0239a2fb1bf28befc547d9c4986b6be4d662 (diff)
Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 8124e07dd47..d0dfad2a02f 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -219,7 +219,6 @@ void mat4_to_size(float r[3], float M[4][4]);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
void rotate_m4(float mat[4][4], const char axis, const float angle);
-void rotate_m2(float mat[2][2], const float angle);
void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3]);