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author | Campbell Barton <ideasman42@gmail.com> | 2020-08-25 05:35:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-25 05:57:56 +0300 |
commit | 96401e2ef86809759d30cbc1d1b8ba0b666f5f4c (patch) | |
tree | 6f7f992eb102bca35456f40fc186c1e109c508ee /source/blender/blenlib/BLI_math_matrix.h | |
parent | 46eca3366efbdc83e4dcfbd9ac4cd23f70da6399 (diff) |
BLI_math_matrix: add invert_m4_m4_safe_ortho (m3 version too)
Unlike invert_m4_m4_safe, this calculates zeroed axes.
Useful when we need to use the inverse of an objects matrix,
keeping the valid axis, only filling in the zeroed ones.
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_matrix.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index a00fdaa0ae9..09f2d5a7cdc 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -299,6 +299,9 @@ bool has_zero_axis_m4(const float matrix[4][4]); void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]); +void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3]); +void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4]); + /****************************** Transformations ******************************/ void scale_m3_fl(float R[3][3], float scale); |