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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 01:42:41 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 01:42:41 +0300
commit60ea7456137a019c2ddad75f14b3b6a0892f7b56 (patch)
tree7bcd9059496194f5af8d1c671998996a15e38f15 /source/blender/blenlib/BLI_math_matrix.h
parent5935ef004935b27fc5795349aed32f87cf637049 (diff)
Math Lib Reorganization
* New header and source files. * Still need a few tweaks before switching code to use them.
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h165
1 files changed, 165 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
new file mode 100644
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+++ b/source/blender/blenlib/BLI_math_matrix.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+
+ * The Original Code is: some of this file.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+#ifndef BLI_MATH_MATRIX
+#define BLI_MATH_MATRIX
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/********************************* Init **************************************/
+
+#define MAT4_UNITY {{ 1.0, 0.0, 0.0, 0.0},\
+ { 0.0, 1.0, 0.0, 0.0},\
+ { 0.0, 0.0, 1.0, 0.0},\
+ { 0.0, 0.0, 0.0, 1.0}}
+
+#define MAT3_UNITY {{ 1.0, 0.0, 0.0},\
+ { 0.0, 1.0, 0.0},\
+ { 0.0, 0.0, 1.0}}
+
+void zero_m3(float *R); // TODO R[3][3]);
+void zero_m4(float *R); // TODO R[4][4]);
+
+void unit_m3(float R[3][3]);
+void unit_m4(float R[4][4]);
+
+void copy_m3_m3(float R[3][3], float A[3][3]);
+void copy_m4_m4(float R[4][4], float A[4][4]);
+void copy_m3_m4(float R[3][3], float A[4][4]);
+void copy_m4_m3(float R[4][4], float A[3][3]);
+
+void swap_m3m3(float A[3][3], float B[3][3]);
+void swap_m4m4(float A[4][4], float B[4][4]);
+
+/******************************** Arithmetic *********************************/
+
+void add_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
+void add_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+
+// TODO review mul order
+
+void mul_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
+void mul_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void mul_m4_m3m4(float R[4][4], float A[3][3], float B[4][4]);
+void mul_m4_m4m3(float R[4][4], float A[4][4], float B[3][3]);
+void mul_m3_m3m4(float R[3][3], float A[3][3], float B[4][4]);
+
+void mul_serie_m3(float R[3][3],
+ float M1[3][3], float M2[3][3], float M3[3][3], float M4[3][3],
+ float M5[3][3], float M6[3][3], float M7[3][3], float M8[3][3]);
+void mul_serie_m4(float R[4][4],
+ float M1[4][4], float M2[4][4], float M3[4][4], float M4[4][4],
+ float M5[4][4], float M6[4][4], float M7[4][4], float M8[4][4]);
+
+void mul_m4_v3(float M[4][4], float r[3]); // TODO order
+void mul_v3_m4v3(float r[3], float M[4][4], float v[3]);
+void mul_no_transl_m4v3(float M[4][4], float r[3]);
+void mul_m4_v4(float M[4][4], float r[3]); // TODO order
+void mul_project_m4_v4(float M[4][4], float r[3]); // TODO order
+
+void mul_m3_v3(float M[3][3], float r[3]); // TODO order
+void mul_transposed_m3_v3(float M[3][3], float r[3]); // TODO order
+void mul_m3_v3_double(float M[3][3], double r[3]);
+
+void mul_m3_fl(float *R, float f); // TODO R[3][3], float f);
+void mul_m4_fl(float *R, float f); // TODO R[4][4], float f);
+void mul_no_transl_m4_fl(float *R, float f); // TODO R[4][4], float f);
+
+void invert_m3(float R[3][3]);
+void invert_m3_m3(float R[3][3], float A[3][3]);
+void invert_m4(float R[4][4]); // TODO does not exist
+int invert_m4_m4(float R[4][4], float A[4][4]); // TODO return int
+
+/****************************** Linear Algebra *******************************/
+
+void transpose_m3(float R[3][3]);
+void transpose_m4(float R[4][4]);
+
+void normalize_m3(float R[3][3]);
+void normalize_m4(float R[4][4]);
+
+void orthogonalize_m3(float R[3][3], int axis);
+void orthogonalize_m4(float R[4][4], int axis);
+
+int is_orthogonal_m3(float mat[3][3]);
+int is_orthogonal_m4(float mat[4][4]);
+
+void adjoint_m3_m3(float R[3][3], float A[3][3]);
+void adjoint_m4_m4(float R[4][4], float A[4][4]);
+
+//float determinant_m2(float A[2][2]); // TODO params
+//float determinant_m3(float A[3][3]); // TODO params
+
+float determinant_m2(
+ float a, float b,
+ float c, float d);
+float determinant_m3(
+ float a, float b, float c,
+ float d, float e, float f,
+ float g, float h, float i);
+float determinant_m4(float A[4][4]);
+
+/****************************** Transformations ******************************/
+
+void scale_m3_fl(float R[3][3], float scale);
+void scale_m4_fl(float R[4][4], float scale);
+
+float mat3_to_scale(float M[3][3]);
+float mat4_to_scale(float M[4][4]);
+
+void size_to_mat3(float R[3][3], float size[3]);
+void size_to_mat4(float R[4][4], float size[3]);
+
+void mat3_to_size(float r[3], float M[3][3]);
+void mat4_to_size(float r[3], float M[4][4]);
+
+void translate_m4(float mat[4][4], float tx, float ty, float tz);
+void rotate_m4(float mat[4][4], char axis, float angle);
+
+void loc_eul_size_to_mat4(float R[4][4],
+ float loc[3], float eul[3], float size[3]);
+void loc_eulO_size_to_mat4(float R[4][4],
+ float loc[3], float eul[3], float size[3], short order);
+void loc_quat_size_to_mat4(float R[4][4],
+ float loc[3], float quat[4], float size[3]);
+
+void blend_m3_m3m3(float R[3][3], float A[3][3], float B[3][3], float t);
+void blend_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], float t);
+
+/*********************************** Other ***********************************/
+
+void print_m3(char *str, float M[3][3]);
+void print_m4(char *str, float M[3][4]);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* BLI_MATH_MATRIX */
+