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authorSergey Sharybin <sergey.vfx@gmail.com>2012-05-01 15:01:24 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-05-01 15:01:24 +0400
commit6527f42b6bd1b918c5e7b0c865024c14806ac1ae (patch)
tree998ee6e8fb73602bb34dce34949754559ee4a5b9 /source/blender/blenlib/BLI_math_matrix.h
parent3ee136910d1c6b70e7c99ebb40798d1706c13d9e (diff)
Fix #31193: Normals don't have any Z component
Issue was caused by heavily non-uniform scale applied on object. Run scale correction on face and vertex normals draw if there's non-uniform scale.
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 00a751f9da3..1d99fd4fa27 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -126,6 +126,8 @@ int is_orthogonal_m4(float mat[4][4]);
int is_orthonormal_m3(float mat[3][3]);
int is_orthonormal_m4(float mat[4][4]);
+int is_uniform_scaled_m3(float mat[3][3]);
+
void adjoint_m3_m3(float R[3][3], float A[3][3]);
void adjoint_m4_m4(float R[4][4], float A[4][4]);