diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-01 15:01:24 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-01 15:01:24 +0400 |
commit | 6527f42b6bd1b918c5e7b0c865024c14806ac1ae (patch) | |
tree | 998ee6e8fb73602bb34dce34949754559ee4a5b9 /source/blender/blenlib/BLI_math_matrix.h | |
parent | 3ee136910d1c6b70e7c99ebb40798d1706c13d9e (diff) |
Fix #31193: Normals don't have any Z component
Issue was caused by heavily non-uniform scale applied on object.
Run scale correction on face and vertex normals draw if there's non-uniform scale.
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_matrix.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index 00a751f9da3..1d99fd4fa27 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -126,6 +126,8 @@ int is_orthogonal_m4(float mat[4][4]); int is_orthonormal_m3(float mat[3][3]); int is_orthonormal_m4(float mat[4][4]); +int is_uniform_scaled_m3(float mat[3][3]); + void adjoint_m3_m3(float R[3][3], float A[3][3]); void adjoint_m4_m4(float R[4][4], float A[4][4]); |