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authorAlexander Gavrilov <angavrilov@gmail.com>2019-05-05 13:25:43 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-05-06 19:03:26 +0300
commit1854cccad7c31a6b8235faf980ffdd6a80163e02 (patch)
treee2ae8c4b8b358ce8a2035fd8be36ee6c4f3f01b7 /source/blender/blenlib/BLI_math_matrix.h
parent11d2c0b6f41cf0fdc6d95cbed5bfb02e7feb4256 (diff)
Drivers: add an Average Scale option to the Transform Channel driver vars.
Unlike location and rotation, there is a meaningful definition of overall/average scaling via the total change in the volume. This adds an option to retrieve that via a single driver variable, instead of having to use three and an expression. Using the determinant to compute the volume scaling also allows detecting flipping due to negative scale - this is impossible to do via the three variable approach. The volume_scale functions are added purely for code readability: 'volume scale factor' is easier to understand than determinant. Differential Revision: https://developer.blender.org/D4803
Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 652f096f32d..cc3159556bf 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -260,6 +260,7 @@ float determinant_m2(float a, float b, float c, float d);
float determinant_m3(
float a, float b, float c, float d, float e, float f, float g, float h, float i);
float determinant_m3_array(const float m[3][3]);
+float determinant_m4_mat3_array(const float m[4][4]);
float determinant_m4(const float A[4][4]);
#define PSEUDOINVERSE_EPSILON 1e-8f
@@ -277,6 +278,9 @@ void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]);
void scale_m3_fl(float R[3][3], float scale);
void scale_m4_fl(float R[4][4], float scale);
+float mat3_to_volume_scale(const float M[3][3]);
+float mat4_to_volume_scale(const float M[4][4]);
+
float mat3_to_scale(const float M[3][3]);
float mat4_to_scale(const float M[4][4]);
float mat4_to_xy_scale(const float M[4][4]);