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author | Campbell Barton <ideasman42@gmail.com> | 2011-02-02 03:40:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-02 03:40:55 +0300 |
commit | 95df65f1b55d311be4171f71bb106f9c7d193a79 (patch) | |
tree | 9ceafdf50ae1afbb903722ae4979d85ad7dd300f /source/blender/blenlib/BLI_math_rotation.h | |
parent | 19efa4301a5f2545eddfd4e5e56943d9a1d9f5cf (diff) |
- some parts of the code to remove rotation were not removing axis/angle rotation (only functional change of this commit).
- use BLI_math functions for removing rotations from objects and pose channels.
- add unit_axis_angle() to avoid setting the Y axis inline anywhere rotation needs removing.
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index c3efc64b9d6..7d0b8dfeaf3 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -39,6 +39,7 @@ extern "C" { /* stored in (w, x, y, z) order */ /* init */ +void unit_axis_angle(float axis[3], float *angle); void unit_qt(float q[4]); void copy_qt_qt(float q[4], const float a[4]); |