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author | Campbell Barton <ideasman42@gmail.com> | 2014-04-20 14:56:09 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-20 14:56:40 +0400 |
commit | f77207b1c384ecb693b8f24fc07c22862d65d909 (patch) | |
tree | e9b93d28c2070bfb3d8b9657bb20a44320b62eb0 /source/blender/blenlib/BLI_math_rotation.h | |
parent | b4cb46735960c2f3c8842a06571eca168b6dcb8a (diff) |
Math Lib: faster version of rotation_between_vecs_to_mat3
Use axis/angle calculation but avoid calls to sin/cos
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index 6c63217e0ba..905889a33d7 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -107,6 +107,8 @@ void print_qt(const char *str, const float q[4]); void axis_angle_normalized_to_quat(float r[4], const float axis[3], const float angle); void axis_angle_to_quat(float r[4], const float axis[3], const float angle); void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle); +void axis_angle_normalized_to_mat3_ex(float mat[3][3], const float axis[3], + const float angle_sin, const float angle_cos); void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], const float angle); void axis_angle_to_mat4(float R[4][4], const float axis[3], const float angle); |