Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-01-07 03:38:08 +0300
committerCampbell Barton <campbell@blender.org>2022-01-07 06:16:26 +0300
commit3d3bc748849834ef74563deb603ab43859cffeeb (patch)
treede74ce4722b2cb032c22dbc090a15dd2e172c29b /source/blender/blenlib/BLI_math_rotation.h
parentbb69c19f08ac681d4386325e4318ebfbef2e9531 (diff)
Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h85
1 files changed, 38 insertions, 47 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 8106251684d..c27cf71ce5f 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -83,12 +83,12 @@ void mul_qt_v3(const float q[4], float r[3]);
/**
* Simple multiply.
*/
-void mul_qt_fl(float q[4], const float f);
+void mul_qt_fl(float q[4], float f);
/**
* Raise a unit quaternion to the specified power.
*/
-void pow_qt_fl_normalized(float q[4], const float f);
+void pow_qt_fl_normalized(float q[4], float f);
void sub_qt_qtqt(float q[4], const float a[4], const float b[4]);
@@ -120,9 +120,9 @@ bool is_zero_qt(const float q[4]);
* \param cosom: dot product from normalized vectors/quats.
* \param r_w: calculated weights.
*/
-void interp_dot_slerp(const float t, const float cosom, float r_w[2]);
-void interp_qt_qtqt(float q[4], const float a[4], const float b[4], const float t);
-void add_qt_qtqt(float q[4], const float a[4], const float b[4], const float t);
+void interp_dot_slerp(float t, float cosom, float r_w[2]);
+void interp_qt_qtqt(float q[4], const float a[4], const float b[4], float t);
+void add_qt_qtqt(float q[4], const float a[4], const float b[4], float t);
/* Conversion. */
@@ -152,7 +152,7 @@ void tri_to_quat_ex(float quat[4],
* \return the length of the normal, use to test for degenerate triangles.
*/
float tri_to_quat(float q[4], const float a[3], const float b[3], const float c[3]);
-void vec_to_quat(float q[4], const float vec[3], short axis, const short upflag);
+void vec_to_quat(float q[4], const float vec[3], short axis, short upflag);
/**
* Calculate a rotation matrix from 2 normalized vectors.
* \note `v1` and `v2` must be normalized.
@@ -205,12 +205,12 @@ void print_qt(const char *str, const float q[4]);
/* Conversion. */
-void axis_angle_normalized_to_quat(float r[4], const float axis[3], const float angle);
-void axis_angle_to_quat(float r[4], const float axis[3], const float angle);
+void axis_angle_normalized_to_quat(float r[4], const float axis[3], float angle);
+void axis_angle_to_quat(float r[4], const float axis[3], float angle);
/**
* Axis angle to 3x3 matrix - safer version (normalization of axis performed).
*/
-void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle);
+void axis_angle_to_mat3(float R[3][3], const float axis[3], float angle);
/**
* axis angle to 3x3 matrix
*
@@ -222,13 +222,13 @@ void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle);
*/
void axis_angle_normalized_to_mat3_ex(float mat[3][3],
const float axis[3],
- const float angle_sin,
- const float angle_cos);
-void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], const float angle);
+ float angle_sin,
+ float angle_cos);
+void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], float angle);
/**
* Axis angle to 4x4 matrix - safer version (normalization of axis performed).
*/
-void axis_angle_to_mat4(float R[4][4], const float axis[3], const float angle);
+void axis_angle_to_mat4(float R[4][4], const float axis[3], float angle);
/**
* 3x3 matrix to axis angle.
@@ -248,17 +248,17 @@ void mat4_to_axis_angle(float axis[3], float *angle, const float M[4][4]);
*/
void quat_to_axis_angle(float axis[3], float *angle, const float q[4]);
-void angle_to_mat2(float R[2][2], const float angle);
+void angle_to_mat2(float R[2][2], float angle);
/**
* Create a 3x3 rotation matrix from a single axis.
*/
-void axis_angle_to_mat3_single(float R[3][3], const char axis, const float angle);
+void axis_angle_to_mat3_single(float R[3][3], char axis, float angle);
/**
* Create a 4x4 rotation matrix from a single axis.
*/
-void axis_angle_to_mat4_single(float R[4][4], const char axis, const float angle);
+void axis_angle_to_mat4_single(float R[4][4], char axis, float angle);
-void axis_angle_to_quat_single(float q[4], const char axis, const float angle);
+void axis_angle_to_quat_single(float q[4], char axis, float angle);
/** \} */
@@ -289,14 +289,14 @@ void quat_to_eul(float eul[3], const float quat[4]);
void mat3_normalized_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
void mat3_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
void quat_to_compatible_eul(float eul[3], const float oldrot[3], const float quat[4]);
-void rotate_eul(float eul[3], const char axis, const float angle);
+void rotate_eul(float eul[3], char axis, float angle);
/* Order independent. */
void compatible_eul(float eul[3], const float old[3]);
-void add_eul_euleul(float r_eul[3], float a[3], float b[3], const short order);
-void sub_eul_euleul(float r_eul[3], float a[3], float b[3], const short order);
+void add_eul_euleul(float r_eul[3], float a[3], float b[3], short order);
+void sub_eul_euleul(float r_eul[3], float a[3], float b[3], short order);
/** \} */
@@ -321,67 +321,58 @@ typedef enum eEulerRotationOrders {
/**
* Construct quaternion from Euler angles (in radians).
*/
-void eulO_to_quat(float quat[4], const float eul[3], const short order);
+void eulO_to_quat(float quat[4], const float eul[3], short order);
/**
* Construct 3x3 matrix from Euler angles (in radians).
*/
-void eulO_to_mat3(float mat[3][3], const float eul[3], const short order);
+void eulO_to_mat3(float mat[3][3], const float eul[3], short order);
/**
* Construct 4x4 matrix from Euler angles (in radians).
*/
-void eulO_to_mat4(float mat[4][4], const float eul[3], const short order);
+void eulO_to_mat4(float mat[4][4], const float eul[3], short order);
/**
* Euler Rotation to Axis Angle.
*/
-void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const short order);
+void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], short order);
/**
* The matrix is written to as 3 axis vectors.
*/
-void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], const short order);
+void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], short order);
/**
* Convert 3x3 matrix to Euler angles (in radians).
*/
-void mat3_normalized_to_eulO(float eul[3], const short order, const float mat[3][3]);
+void mat3_normalized_to_eulO(float eul[3], short order, const float mat[3][3]);
/**
* Convert 4x4 matrix to Euler angles (in radians).
*/
-void mat4_normalized_to_eulO(float eul[3], const short order, const float mat[4][4]);
-void mat3_to_eulO(float eul[3], const short order, const float mat[3][3]);
-void mat4_to_eulO(float eul[3], const short order, const float mat[4][4]);
+void mat4_normalized_to_eulO(float eul[3], short order, const float mat[4][4]);
+void mat3_to_eulO(float eul[3], short order, const float mat[3][3]);
+void mat4_to_eulO(float eul[3], short order, const float mat[4][4]);
/**
* Convert quaternion to Euler angles (in radians).
*/
-void quat_to_eulO(float eul[3], const short order, const float quat[4]);
+void quat_to_eulO(float eul[3], short order, const float quat[4]);
/**
* Axis Angle to Euler Rotation.
*/
-void axis_angle_to_eulO(float eul[3], const short order, const float axis[3], const float angle);
+void axis_angle_to_eulO(float eul[3], short order, const float axis[3], float angle);
/* Uses 2 methods to retrieve eulers, and picks the closest. */
void mat3_normalized_to_compatible_eulO(float eul[3],
const float old[3],
- const short order,
+ short order,
const float mat[3][3]);
void mat4_normalized_to_compatible_eulO(float eul[3],
const float old[3],
- const short order,
+ short order,
const float mat[4][4]);
-void mat3_to_compatible_eulO(float eul[3],
- const float old[3],
- const short order,
- const float mat[3][3]);
-void mat4_to_compatible_eulO(float eul[3],
- const float old[3],
- const short order,
- const float mat[4][4]);
-void quat_to_compatible_eulO(float eul[3],
- const float old[3],
- const short order,
- const float quat[4]);
-
-void rotate_eulO(float eul[3], const short order, char axis, float angle);
+void mat3_to_compatible_eulO(float eul[3], const float old[3], short order, const float mat[3][3]);
+void mat4_to_compatible_eulO(float eul[3], const float old[3], short order, const float mat[4][4]);
+void quat_to_compatible_eulO(float eul[3], const float old[3], short order, const float quat[4]);
+
+void rotate_eulO(float eul[3], short order, char axis, float angle);
/** \} */