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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 01:42:41 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 01:42:41 +0300
commit60ea7456137a019c2ddad75f14b3b6a0892f7b56 (patch)
tree7bcd9059496194f5af8d1c671998996a15e38f15 /source/blender/blenlib/BLI_math_rotation.h
parent5935ef004935b27fc5795349aed32f87cf637049 (diff)
Math Lib Reorganization
* New header and source files. * Still need a few tweaks before switching code to use them.
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h172
1 files changed, 172 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
new file mode 100644
index 00000000000..b1546e3db6c
--- /dev/null
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -0,0 +1,172 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: some of this file.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+#ifndef BLI_MATH_ROTATION
+#define BLI_MATH_ROTATION
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define RAD2DEG(_rad) ((_rad)*(180.0/M_PI))
+#define DEG2RAD(_deg) ((_deg)*(M_PI/180.0))
+
+/******************************** Quaternions ********************************/
+/* stored in (w, x, y, z) order */
+
+/* init */
+void unit_qt(float q[4]);
+void copy_qt_qt(float q[4], float a[4]);
+
+/* arithmetic */
+void mul_qt_qtqt(float q[4], float a[4], float b[4]);
+void mul_qt_v3(float q[4], float r[3]); // TODO order
+void mul_qt_fl(float q[4], float f);
+void mul_fac_qt_fl(float q[4], float f);
+
+void sub_qt_qtqt(float q[4], float a[4], float b[4]);
+
+void invert_qt(float q[4]);
+void conjugate_qt(float q[4]);
+float dot_qtqt(float a[4], float b[4]);
+void normalize_qt(float q[4]);
+
+/* comparison */
+int is_zero_qt(float q[4]);
+
+/* interpolation */
+void interp_qt_qtqt(float q[4], float a[4], float b[4], float t);
+void add_qt_qtqt(float q[4], float a[4], float b[4], float t); // TODO name
+
+/* conversion */
+void quat_to_mat3(float mat[3][3], float q[4]);
+void quat_to_mat4(float mat[4][4], float q[4]);
+
+void mat3_to_quat(float q[4], float mat[3][3]);
+void mat4_to_quat(float q[4], float mat[4][4]);
+void tri_to_quat(float q[4], float a[3], float b[3], float c[3]);
+void vec_to_quat(float q[4], float vec[3], short axis, short upflag);
+void rotation_between_vecs_to_quat(float q[4], float v1[3], float v2[3]);
+
+void Mat3ToQuat_is_ok(float wmat[][3], float *q); // TODO what is this?
+
+/* other */
+void print_qt(char *str, float q[4]);
+
+/******************************** Axis Angle *********************************/
+
+/* conversion */
+void axis_angle_to_quat(float r[4], float axis[3], float angle);
+void axis_angle_to_mat3(float R[3][3], float axis[3], float angle);
+void axis_angle_to_mat4(float R[4][4], float axis[3], float angle);
+
+void quat_to_axis_angle(float axis[3], float *angle, float q[4]);
+void mat3_to_axis_angle(float axis[3], float *angle, float M[3][3]);
+void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]);
+
+/****************************** Vector/Rotation ******************************/
+/* old axis angle code */
+/* TODO: the following calls should probably be depreceated sometime */
+
+/* conversion */
+void mat3_to_vec_rot(float vec[3], float *phi, float mat[3][3]);
+void mat4_to_vec_rot(float vec[3], float *phi, float mat[4][4]);
+
+void vec_rot_to_quat(float quat[4], float vec[3], float phi); // TODO
+void vec_rot_to_mat3(float mat[3][3], float vec[3], float phi);
+void vec_rot_to_mat4(float mat[4][4], float vec[3], float phi);
+
+/******************************** XYZ Eulers *********************************/
+
+void eul_to_quat(float quat[4], float eul[3]);
+void eul_to_mat3(float mat[3][3], float eul[3]);
+void eul_to_mat4(float mat[4][4], float eul[3]);
+
+void quat_to_eul(float eul[3], float quat[4]);
+void mat3_to_eul(float eul[3], float mat[3][3]);
+void mat4_to_eul(float eul[3], float mat[4][4]);
+
+void compatible_eul(float eul[3], float old[3]);
+void mat3_to_compatible_eul(float eul[3], float old[3], float mat[3][3]);
+
+void rotate_eul(float eul[3], char axis, float angle);
+
+/************************** Arbitrary Order Eulers ***************************/
+
+/* warning: must match the eRotationModes in DNA_action_types.h
+ * order matters - types are saved to file. */
+
+typedef enum eEulerRotationOrders {
+ EULER_ORDER_DEFAULT = 1, /* blender classic = XYZ */
+ EULER_ORDER_XYZ = 1,
+ EULER_ORDER_XZY,
+ EULER_ORDER_YXZ,
+ EULER_ORDER_YZX,
+ EULER_ORDER_ZXY,
+ EULER_ORDER_ZYX,
+ /* there are 6 more entries with dulpicate entries included */
+} eEulerRotationOrders;
+
+void eulO_to_quat(float quat[4], float eul[3], short order);
+void eulO_to_mat3(float mat[3][3], float eul[3], short order);
+void eulO_to_mat4(float mat[4][4], float eul[3], short order);
+void eulO_to_axis_angle(float axis[3], float *angle, float eul[3], short order);
+void eulO_to_gimbal_axis(float gmat[3][3], float eul[3], short order);
+
+void quat_to_eulO(float eul[3], short order, float quat[4]);
+void mat3_to_eulO(float eul[3], short order, float mat[3][3]);
+void mat4_to_eulO(float eul[3], short order, float mat[4][4]);
+void axis_angle_to_eulO(float eul[3], short order, float axis[3], float angle);
+
+void mat3_to_compatible_eulO(float eul[3], float old[3], short order, float mat[3][3]);
+
+void rotate_eulO(float eul[3], short order, char axis, float angle);
+
+/******************************* Dual Quaternions ****************************/
+
+typedef struct DualQuat {
+ float quat[4];
+ float trans[4];
+
+ float scale[4][4];
+ float scale_weight;
+} DualQuat;
+
+void copy_dq_dq(DualQuat *r, DualQuat *dq);
+void normalize_dq(DualQuat *dq, float totw);
+void add_weighted_dq_dq(DualQuat *r, DualQuat *dq, float weight);
+void mul_v3m3_dq(float r[3], float R[3][3], DualQuat *dq);
+
+void mat4_to_dquat(DualQuat *r, float base[4][4], float M[4][4]);
+void dquat_to_mat4(float R[4][4], DualQuat *dq);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* BLI_MATH_ROTATION */
+