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authorCampbell Barton <ideasman42@gmail.com>2010-10-08 11:29:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-08 11:29:08 +0400
commit65b0893df0c82b04701f5f39c725df983c19f0c7 (patch)
tree7efc4126e852ead95ce7e3e5164b9dd6e14a567e /source/blender/blenlib/BLI_math_rotation.h
parent5e232548d3d3362ba5f2af7807237bc7d6b672d6 (diff)
bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a Curve.
use the curve's twist for follow path constraint and parent-path.
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 4b33efc5578..321fd28a62f 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -169,7 +169,7 @@ void mul_v3m3_dq(float r[3], float R[3][3], DualQuat *dq);
void mat4_to_dquat(DualQuat *r, float base[4][4], float M[4][4]);
void dquat_to_mat4(float R[4][4], DualQuat *dq);
-void quat_apply_track(float quat[4], short axis);
+void quat_apply_track(float quat[4], short axis, short upflag);
void vec_apply_track(float vec[3], short axis);
float lens_to_angle(float lens);