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authorCampbell Barton <ideasman42@gmail.com>2014-02-01 14:32:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-01 19:24:47 +0400
commit5fce3457b79bccbbcfe9fad0ed6f1a04643cf71b (patch)
tree3893f68e5eac87ad03df3fb0c7041eaaab55c7e0 /source/blender/blenlib/BLI_math_rotation.h
parenta9e7c7b8488637cb1afa9394263c537547ff87c4 (diff)
Math lib: add axis_angle_normalized_to_quat, use when length is known
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 42161279bfd..c9f553c6fa5 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -95,6 +95,7 @@ void print_qt(const char *str, const float q[4]);
/******************************** Axis Angle *********************************/
/* conversion */
+void axis_angle_normalized_to_quat(float r[4], const float axis[3], const float angle);
void axis_angle_to_quat(float r[4], const float axis[3], const float angle);
void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle);
void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], const float angle);