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authorCampbell Barton <ideasman42@gmail.com>2010-07-26 04:11:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-26 04:11:14 +0400
commite4a7087982b827edfa6652091a4bc7e2a32b6778 (patch)
tree480ecf6ff88e40f09a4ad9b0f5a965d13a726fec /source/blender/blenlib/BLI_math_rotation.h
parentcc061d075f4368f7a8d380becb0688bbea14832a (diff)
bugfix [#22836] Alt+MMB view alignment don't respect all axes directions
also moved rotation_between_quats_to_quat into BLI_math from python mathutils.
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 388a9176d53..f3da20f91c2 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -40,10 +40,10 @@ extern "C" {
/* init */
void unit_qt(float q[4]);
-void copy_qt_qt(float q[4], float a[4]);
+void copy_qt_qt(float q[4], const float a[4]);
/* arithmetic */
-void mul_qt_qtqt(float q[4], float a[4], float b[4]);
+void mul_qt_qtqt(float q[4], const float a[4], const float b[4]);
void mul_qt_v3(float q[4], float r[3]);
void mul_qt_fl(float q[4], float f);
void mul_fac_qt_fl(float q[4], float f);
@@ -51,6 +51,7 @@ void mul_fac_qt_fl(float q[4], float f);
void sub_qt_qtqt(float q[4], float a[4], float b[4]);
void invert_qt(float q[4]);
+void invert_qt_qt(float *q1, const float *q2);
void conjugate_qt(float q[4]);
float dot_qtqt(float a[4], float b[4]);
void normalize_qt(float q[4]);
@@ -72,6 +73,7 @@ void tri_to_quat(float q[4], float a[3], float b[3], float c[3]);
void vec_to_quat(float q[4], float vec[3], short axis, short upflag);
/* note: v1 and v2 must be normalized */
void rotation_between_vecs_to_quat(float q[4], const float v1[3], const float v2[3]);
+void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q2[4]);
/* TODO: don't what this is, but it's not the same as mat3_to_quat */
void mat3_to_quat_is_ok(float q[4], float mat[3][3]);