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author | Hans Goudey <h.goudey@me.com> | 2022-04-15 17:54:15 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-15 17:54:45 +0300 |
commit | 47d961a4b1c14b0cee2817de226ee356e711e146 (patch) | |
tree | 4c057b00b7eb82144e4acf12196b9bf33481e9a5 /source/blender/blenlib/BLI_math_rotation.hh | |
parent | e96a809a68ef40225d5eddfd790644538e171a8d (diff) |
Fix: Apply tilt in curves data-block normals calculation
The ported normal calculation from ceed37fc5cbb466a0 neglected to
use the tilt attribute to rotate the normals around the tangents.
This commit adds that behavior back, adding a new math header file
to avoid duplicating the rotation function for normalized axes.
Differential Revision: https://developer.blender.org/D14655
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.hh')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.hh | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.hh b/source/blender/blenlib/BLI_math_rotation.hh new file mode 100644 index 00000000000..e8b746b34df --- /dev/null +++ b/source/blender/blenlib/BLI_math_rotation.hh @@ -0,0 +1,18 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +/** \file + * \ingroup bli + */ + +#include "BLI_math_vec_types.hh" + +namespace blender::math { + +/** + * Rotate the unit-length \a direction around the unit-length \a axis by the \a angle. + */ +float3 rotate_direction_around_axis(const float3 &direction, const float3 &axis, float angle); + +} // namespace blender::math |