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authorHans Goudey <h.goudey@me.com>2022-07-20 05:50:45 +0300
committerHans Goudey <h.goudey@me.com>2022-07-20 05:50:45 +0300
commit8c5d90f5ce928e45249ddd9f642c24b6dd69d64c (patch)
treeccbbf8f065eadbe85cdc1f8d70a9d036e9c030b5 /source/blender/blenlib/BLI_math_rotation.hh
parent111bf7d76b080555fd524b2b4a138bcad2e5b206 (diff)
parent215f805ce6b540177dedd71721e62c56a764a5ea (diff)
Merge branch 'master' into temp-legacy-mesh-format-optiontemp-legacy-mesh-format-option
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.hh')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.hh9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.hh b/source/blender/blenlib/BLI_math_rotation.hh
index e8b746b34df..50a062162ad 100644
--- a/source/blender/blenlib/BLI_math_rotation.hh
+++ b/source/blender/blenlib/BLI_math_rotation.hh
@@ -15,4 +15,13 @@ namespace blender::math {
*/
float3 rotate_direction_around_axis(const float3 &direction, const float3 &axis, float angle);
+/**
+ * Rotate any arbitrary \a vector around the \a center position, with a unit-length \a axis
+ * and the specified \a angle.
+ */
+float3 rotate_around_axis(const float3 &vector,
+ const float3 &center,
+ const float3 &axis,
+ float angle);
+
} // namespace blender::math