diff options
author | Hans Goudey <h.goudey@me.com> | 2022-02-16 19:28:18 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-02-16 19:28:26 +0300 |
commit | 399168f3c13fadb41c9fbec8a1b5c56cb6609343 (patch) | |
tree | 6642554c8927280a8ba49bd9c329f2a133afa60a /source/blender/blenlib/BLI_math_vec_types.hh | |
parent | 5b3a415a59cef7183a2539fcc12de8fd1ebf8814 (diff) |
BLI: Implement templated math functions for basic types
This is meant to complement the `blender::math` functions recently
added by D13791. It's sometimes desired to template an operation to work
on vector types, but also basic types like `float` and `int`. This patch
adds that ability with a new `BLI_math_base.hh` header.
The existing vector math header is changed to use the `vec_base` type
more explicitly, to allow the compiler's generic function overload resolution
to determine which implementation of each math function to use.
This is a relatively large change, but it also makes the file significantly
easier to understand by reducing the use of macros.
Differential Revision: https://developer.blender.org/D14113
Diffstat (limited to 'source/blender/blenlib/BLI_math_vec_types.hh')
-rw-r--r-- | source/blender/blenlib/BLI_math_vec_types.hh | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_math_vec_types.hh b/source/blender/blenlib/BLI_math_vec_types.hh index 8d6f04ab15f..b6b3d15aefe 100644 --- a/source/blender/blenlib/BLI_math_vec_types.hh +++ b/source/blender/blenlib/BLI_math_vec_types.hh @@ -14,6 +14,10 @@ #include "BLI_utildefines.h" +#ifdef WITH_GMP +# include "BLI_math_mpq.hh" +#endif + namespace blender { /* clang-format off */ @@ -60,10 +64,10 @@ template<typename T> uint64_t vector_hash(const T &vec) return result; } -template<typename T> inline bool is_any_zero(const T &a) +template<typename T, int Size> inline bool is_any_zero(const vec_struct_base<T, Size> &a) { - for (int i = 0; i < T::type_length; i++) { - if (a[i] == typename T::base_type(0)) { + for (int i = 0; i < Size; i++) { + if (a[i] == T(0)) { return true; } } @@ -579,4 +583,13 @@ using double2 = vec_base<double, 2>; using double3 = vec_base<double, 3>; using double4 = vec_base<double, 4>; +template<typename T> +inline constexpr bool is_math_float_type = (std::is_floating_point_v<T> +#ifdef WITH_GMP + || std::is_same_v<T, mpq_class> +#endif +); + +template<typename T> inline constexpr bool is_math_integral_type = std::is_integral_v<T>; + } // namespace blender |