diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2021-08-03 14:43:24 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-08-03 14:43:42 +0300 |
commit | 0342fb5d20cd13b495a7511ccfdfc3044d83cb04 (patch) | |
tree | b1ee5f64b75c5f071999496daa7e2e4819627d2c /source/blender/blenlib/BLI_math_vector.h | |
parent | dbd34a5acb3d0be2bdbad54a427153de49e47f8e (diff) |
Fix T90387: division by zero when trying to invert scale
Fix division by zero when `BKE_bone_parent_transform_invert()` inverts a
scale vector with zero components.
Zero values in the to-be-inverted vector are now simply skipped, i.e.
remain zero after inversion. This at least ensures that
`invert_v3_safe(invert_v3_safe(vector))` results in the same vector.
This commit does NOT fix the conceptual problem that an inversion of a
potentially non-invertible vector is relied upon. It just avoids the
division by zero.
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index 2f4cf1721af..860ba14a3ed 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -185,6 +185,7 @@ MINLINE void negate_v3_db(double r[3]); MINLINE void invert_v2(float r[2]); MINLINE void invert_v3(float r[3]); +MINLINE void invert_v3_safe(float r[3]); /* Invert the vector, but leaves zero values as zero. */ MINLINE void abs_v2(float r[2]); MINLINE void abs_v2_v2(float r[2], const float a[2]); |