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authorSebastian Parborg <darkdefende@gmail.com>2020-09-02 15:14:47 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-02 15:20:41 +0300
commit1aa54d4921c2e8d7114f463a940c169ee573f557 (patch)
tree902f7f8c82fbeb16acb5d569fafc8423e58dd7a9 /source/blender/blenlib/BLI_math_vector.h
parentfeb4b645d70ec8ad5c3f91a957738a9fba4054f0 (diff)
Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim. This would lead to unstable simulations or very annoying clipping artifacts. Updated the code to use explicit substeps and tie it to the scene frame rate. Fix T47402: Properly updating the animated objects fixes the reported issue. Reviewed By: Brecht, Jacques Differential Revision: http://developer.blender.org/D8762
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 3399287dd46..1425e7da1bc 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -367,6 +367,10 @@ MINLINE bool compare_len_v3v3(const float a[3],
const float b[3],
const float limit) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_size_v3v3(const float a[3],
+ const float b[3],
+ const float limit) ATTR_WARN_UNUSED_RESULT;
+
MINLINE float line_point_side_v2(const float l1[2],
const float l2[2],
const float pt[2]) ATTR_WARN_UNUSED_RESULT;