Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2010-11-25 22:49:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-25 22:49:07 +0300
commit95d8cfc25df30adbb18437b8de0bc840797574ee (patch)
tree0a7ba3821a821dde9682b2a431a048ba19cd699e /source/blender/blenlib/BLI_math_vector.h
parentd2a2cab975d1c4bcd6a047f9f983993c2993a8ad (diff)
bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector(). - Obvious bug fixed where Z-Up didnt work right. - More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate. - Axis Only option, ignore the axis direction, use shortest rotation to align bones. ED_rollBoneToVector() changes: - would give bad roll when the axis wasn't normalized or perpendicular to the bone. some callers accounted for this but not all. - option to align to the axis but not the direction.
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 2e596951fef..ec62954149c 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -121,15 +121,15 @@ void mid_v3_v3v3(float r[3], const float a[3], const float b[3]);
/********************************* Comparison ********************************/
-MINLINE int is_zero_v3(float a[3]);
-MINLINE int is_one_v3(float a[3]);
+MINLINE int is_zero_v3(const float a[3]);
+MINLINE int is_one_v3(const float a[3]);
-MINLINE int equals_v3v3(float a[3], float b[3]);
-MINLINE int compare_v3v3(float a[3], float b[3], float limit);
-MINLINE int compare_len_v3v3(float a[3], float b[3], float limit);
+MINLINE int equals_v3v3(const float a[3], const float b[3]);
+MINLINE int compare_v3v3(const float a[3], const float b[3], const float limit);
+MINLINE int compare_len_v3v3(const float a[3], const float b[3], const float limit);
-MINLINE int compare_v4v4(float a[4], float b[4], float limit);
-MINLINE int equals_v4v4(float a[4], float b[4]);
+MINLINE int compare_v4v4(const float a[4], const float b[4], const float limit);
+MINLINE int equals_v4v4(const float a[4], const float b[4]);
MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]);