diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-28 16:11:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-28 16:11:41 +0300 |
commit | b83751d8c2a3fd85e6e8e301ee1f986d684b03d5 (patch) | |
tree | 90fa40753996ef32fe9986f509ed5ff01aba3dbc /source/blender/blenlib/BLI_math_vector.h | |
parent | 9094f2072e2e9c3d67c62058e21ee103d5726f37 (diff) |
Math Lib: merging over some changes from the sculpt branch:
* swap v2/v3
* multiply-and-add (madd) v3
* inline v3 short/float conversion
* mul_v3_m3v3
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index e21c3800acc..399c234a108 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -54,6 +54,9 @@ MINLINE void zero_v3(float r[3]); MINLINE void copy_v2_v2(float r[2], float a[2]); MINLINE void copy_v3_v3(float r[3], float a[3]); +MINLINE void swap_v2_v2(float a[2], float b[2]); +MINLINE void swap_v3_v3(float a[3], float b[3]); + /********************************* Arithmetic ********************************/ MINLINE void add_v2_v2(float r[2], float a[2]); @@ -72,6 +75,11 @@ MINLINE void mul_v3_v3fl(float r[3], float a[3], float f); MINLINE void mul_v3_v3(float r[3], float a[3]); MINLINE void mul_v3_v3v3(float r[3], float a[3], float b[3]); +MINLINE void madd_v3_v3fl(float r[3], float a[3], float f); +MINLINE void madd_v3_v3v3(float r[3], float a[3], float b[3]); +MINLINE void madd_v3_v3v3fl(float r[3], float a[3], float b[3], float f); +MINLINE void madd_v3_v3v3v3(float r[3], float a[3], float b[3], float c[3]); + MINLINE void negate_v3(float r[3]); MINLINE void negate_v3_v3(float r[3], float a[3]); @@ -137,8 +145,8 @@ void print_v2(char *str, float a[2]); void print_v3(char *str, float a[3]); void print_v4(char *str, float a[4]); -void normal_short_to_float_v3(float r[3], short n[3]); -void normal_float_to_short_v3(short r[3], float n[3]); +MINLINE void normal_short_to_float_v3(float r[3], short n[3]); +MINLINE void normal_float_to_short_v3(short r[3], float n[3]); void minmax_v3_v3v3(float r[3], float min[3], float max[3]); |