Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
commita8081c1d2bb9115833493b011bb93d6c08112b2d (patch)
tree4383d080b80786257b291068e48a06bdb0ef5bd6 /source/blender/blenlib/BLI_math_vector.h
parentfcc54520d1f029b86cb8c6f43c239ef81090a99a (diff)
Uv Tools branch GSOC 2011
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index e9e44ed7b2c..b75d8e0daa6 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -116,9 +116,10 @@ MINLINE void star_m3_v3(float rmat[3][3],float a[3]);
/*********************************** Length **********************************/
+MINLINE float len_squared_v2(const float v[2]);
MINLINE float len_v2(const float a[2]);
MINLINE float len_v2v2(const float a[2], const float b[2]);
-MINLINE float len_squared_v2v2(const float a[3], const float b[3]);
+MINLINE float len_squared_v2v2(const float a[2], const float b[2]);
MINLINE float len_v3(const float a[3]);
MINLINE float len_v3v3(const float a[3], const float b[3]);
MINLINE float len_squared_v3v3(const float a[3], const float b[3]);