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authorSybren A. Stüvel <sybren@blender.org>2021-08-03 14:43:24 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-08-03 14:43:42 +0300
commit0342fb5d20cd13b495a7511ccfdfc3044d83cb04 (patch)
treeb1ee5f64b75c5f071999496daa7e2e4819627d2c /source/blender/blenlib/BLI_math_vector.h
parentdbd34a5acb3d0be2bdbad54a427153de49e47f8e (diff)
Fix T90387: division by zero when trying to invert scale
Fix division by zero when `BKE_bone_parent_transform_invert()` inverts a scale vector with zero components. Zero values in the to-be-inverted vector are now simply skipped, i.e. remain zero after inversion. This at least ensures that `invert_v3_safe(invert_v3_safe(vector))` results in the same vector. This commit does NOT fix the conceptual problem that an inversion of a potentially non-invertible vector is relied upon. It just avoids the division by zero.
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 2f4cf1721af..860ba14a3ed 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -185,6 +185,7 @@ MINLINE void negate_v3_db(double r[3]);
MINLINE void invert_v2(float r[2]);
MINLINE void invert_v3(float r[3]);
+MINLINE void invert_v3_safe(float r[3]); /* Invert the vector, but leaves zero values as zero. */
MINLINE void abs_v2(float r[2]);
MINLINE void abs_v2_v2(float r[2], const float a[2]);