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authorCampbell Barton <ideasman42@gmail.com>2015-04-08 15:49:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-08 16:01:37 +0300
commit01b1eb445ceb7200d9ac4d00eb624d92713024c7 (patch)
treeabc6e46d9781351e5b56c16b77d4e5e46f3ae465 /source/blender/blenlib/BLI_math_vector.h
parentd249db9755182bd705c4ea331ccfffef8cf7e270 (diff)
Math Lib: add project_plane_v3_v3v3
Useful for projecting one vector onto another (as a plane). This is a rather common operation, doing inline isn't always obvious whats happening.
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index de712cbaa12..9c8a9f54379 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -271,6 +271,8 @@ void angle_poly_v3(float *angles, const float *verts[3], int len);
void project_v2_v2v2(float c[2], const float v1[2], const float v2[2]);
void project_v3_v3v3(float r[3], const float p[3], const float n[3]);
+void project_plane_v3_v3v3(float c[3], const float v[3], const float v_plane[3]);
+void project_plane_v2_v2v2(float c[2], const float v[2], const float v_plane[2]);
void project_v3_plane(float v[3], const float n[3], const float p[3]);
void reflect_v3_v3v3(float r[3], const float v[3], const float n[3]);
void ortho_basis_v3v3_v3(float r_n1[3], float r_n2[3], const float n[3]);